Local bf: I have some code that makes

Brand : Local Bf

I have some code that makes a detailed projectile on the client-side, sends the info to server which makes an invisible hitbox, and then if the hitbox hits it sends another event to the client, which creates an explosion. My problem is that after the hitbox has been hit and the explosion on the client is made I can't destroy the projectile. Client-side: local UIS = game:GetService("UserInputService") local LocalPlayer = game:GetService("Players").LocalPlayer local Event = script.Parent ... Hello, I’m in love with my Indian boyfriend now for over a year … we’re having a long distance relationship since half a year…and the problem is that he still didn’t introduce me to his family. I’m afraid that in a few years he will go to his country and marry the woman his parents will choose for him. Is here someone in a similar situation or an Indian woman I can talk with ? I can't speak to the game crashing though. "I've only tried it myself for the first time today but all the SPX maps seem to have Co-op support, so LAN (worked for me with 2 players). Multiplayer -> Create Local -> Game Mode: Co-op (it's the default but click on it again and the bot options will appear) Be sure to give firewall permissions." Hello everyone, I am trying to find the best Baofeng radio to listen to ATC, ground, and other airport/aircraft frequencies. Currently, I own a UV-10R and a UV-5R, neither of which are suitable for these purposes. Is there a different Baofeng or similar brand of radio that I could use?

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